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Catalog: npcs

The npcs catalog contains 951 entries. Use the search bar (top-right) to filter.

  • Antelope
  • Archaeopteryx
  • Armadillo
  • Bat
  • Bat_Ice
  • Bear_Grizzly
  • Bear_Polar
  • Bison
  • Bison_Calf
  • BlankTemplate
  • Bluebird
  • Bluegill
  • Boar
  • Boar_Piglet
  • Bramblekin
  • Bramblekin_Shaman
  • Bunny
  • Cactee
  • Camel
  • Camel_Calf
  • Catfish
  • Chicken
  • Chicken_Chick
  • Chicken_Desert
  • Chicken_Desert_Chick
  • Chicken_Undead
  • Clownfish
  • Component_ActionList_Sleep
  • Component_ActionList_Wake
  • Component_Feran_Instruction_Search
  • Component_Feran_Instruction_Threaten
  • Component_Feran_Sensor_Low_HP
  • Component_Feran_Sensor_Scarak
  • Component_Goblin_Instruction_Alerted
  • Component_Goblin_Instruction_Pre_Checks
  • Component_Instruction_Allied_Damage_Check
  • Component_Instruction_Attack_Sequence_Cactee
  • Component_Instruction_Attack_Sequence_Eye_Void
  • Component_Instruction_Attack_Sequence_Feran_Burrower
  • Component_Instruction_Attack_Sequence_Feran_Civilian
  • Component_Instruction_Attack_Sequence_Feran_Cub
  • Component_Instruction_Attack_Sequence_Feran_Longtooth
  • Component_Instruction_Attack_Sequence_Feran_Longtooth_Ranged
  • Component_Instruction_Attack_Sequence_Feran_Sharptooth
  • Component_Instruction_Attack_Sequence_Feran_Sharptooth_Ranged
  • Component_Instruction_Attack_Sequence_Feran_Windwalker
  • Component_Instruction_Attack_Sequence_Kweebec_Sapling_Razorleaf
  • Component_Instruction_Attack_Sequence_Outlander_Berserker
  • Component_Instruction_Attack_Sequence_Outlander_Brute
  • Component_Instruction_Attack_Sequence_Outlander_Cultist
  • Component_Instruction_Attack_Sequence_Outlander_Cultist_Ranged
  • Component_Instruction_Attack_Sequence_Outlander_Hunter
  • Component_Instruction_Attack_Sequence_Outlander_Hunter_Ranged
  • Component_Instruction_Attack_Sequence_Outlander_Marauder
  • Component_Instruction_Attack_Sequence_Outlander_Peon
  • Component_Instruction_Attack_Sequence_Outlander_Priest
  • Component_Instruction_Attack_Sequence_Outlander_Priest_Ranged
  • Component_Instruction_Attack_Sequence_Outlander_Sorcerer_Ranged
  • Component_Instruction_Attack_Sequence_Outlander_Stalker
  • Component_Instruction_Attack_Sequence_Outlander_Stalker_Ranged
  • Component_Instruction_Attack_Sequence_Spirit
  • Component_Instruction_Attack_Sequence_Temp
  • Component_Instruction_Attack_Sequence_Temp_Ranged
  • Component_Instruction_Attack_Sequence_Trork_Chieftain
  • Component_Instruction_Attack_Sequence_Trork_Hunter
  • Component_Instruction_Attack_Sequence_Trork_Hunter_Ranged
  • Component_Instruction_Attack_Sequence_Trork_Sentry
  • Component_Instruction_Attack_Sequence_Trork_Sentry_Ranged
  • Component_Instruction_Attack_Sequence_Trork_Warrior
  • Component_Instruction_Attack_Sequence_Zombie
  • Component_Instruction_Attack_Sequence_Zombie_Burnt
  • Component_Instruction_Attack_Sequence_Zombie_Frost
  • Component_Instruction_Attack_Sequence_Zombie_Sand
  • Component_Instruction_Cactee_Idle_Motion
  • Component_Instruction_Clear_Status_Animation
  • Component_Instruction_Combat_Back_Off
  • Component_Instruction_Combat_Flock_Take_Turns
  • Component_Instruction_Combat_Retreat
  • Component_Instruction_Combat_Target_Swap
  • Component_Instruction_Combat_Throw_NPC
  • Component_Instruction_Damage_Check
  • Component_Instruction_Flee_Trork_Shaman
  • Component_Instruction_Generic_Alerted
  • Component_Instruction_Generic_Alerted_With_Friendly
  • Component_Instruction_Generic_Greet
  • Component_Instruction_Generic_Idle
  • Component_Instruction_Generic_Multitarget_Flee
  • Component_Instruction_Generic_Panic
  • Component_Instruction_Generic_Return_Home
  • Component_Instruction_Generic_Search
  • Component_Instruction_Goblin_Panic
  • Component_Instruction_Graze
  • Component_Instruction_Intelligent_Chase
  • Component_Instruction_Intelligent_Idle
  • Component_Instruction_Intelligent_Idle_Goblin
  • Component_Instruction_Intelligent_Idle_Motion_Configurable_Leashed_Wander
  • Component_Instruction_Intelligent_Idle_Motion_Follow_Path
  • Component_Instruction_Intelligent_Idle_Motion_Leashed_Wander
  • Component_Instruction_Intelligent_Idle_Motion_Wander
  • Component_Instruction_Intelligent_Idle_Motion_Wander_Far
  • Component_Instruction_Intelligent_Switch_To_Ranged_Attack
  • Component_Instruction_Interaction_Complete_Task_Simple
  • Component_Instruction_Interaction_Mount
  • Component_Instruction_Interaction_Reputation
  • Component_Instruction_Interaction_Simple
  • Component_Instruction_Klops_Idle
  • Component_Instruction_Leash_To_Flock_Leader
  • Component_Instruction_Null
  • Component_Instruction_Play_Animation
  • Component_Instruction_Play_Animation_In_State_For_Duration
  • Component_Instruction_Sight_Or_Sound_Check
  • Component_Instruction_Simple_Combat_Action_Evaluator
  • Component_Instruction_Simple_Soft_Leash
  • Component_Instruction_Soft_Leash
  • Component_Instruction_Spread_Out
  • Component_Instruction_State_Timeout
  • Component_Instruction_Stationary_Idle
  • Component_Instruction_Target_Adjusted_Attack
  • Component_Instruction_Target_Adjusted_Attack_Melee
  • Component_Instruction_Waking_Idle
  • Component_Instruction_Wild_Panic_Aggressive
  • Component_Instruction_Wild_Panic_Passive
  • Component_Instruction_Wild_Sleep_State
  • Component_Kweebec_Instruction_Panic
  • Component_Kweebec_Instruction_Search
  • Component_Path_Square
  • Component_Sensor_Day
  • Component_Sensor_Feran_Day
  • Component_Sensor_Feran_Sharptooth_Wakeup
  • Component_Sensor_Is_Indoors
  • Component_Sensor_Leads_Flock
  • Component_Sensor_Lost_Target_Detection
  • Component_Sensor_Night
  • Component_Sensor_Player_Hidden_Nearby
  • Component_Sensor_Scent_By_Attitude
  • Component_Sensor_Sight
  • Component_Sensor_Sight_By_Attitude
  • Component_Sensor_Sight_Or_Sound_Combined
  • Component_Sensor_Sight_With_Light_By_Attitude
  • Component_Sensor_Sound
  • Component_Sensor_Sound_By_Attitude
  • Component_Sensor_Standard_Detection
  • Component_Sensor_Target_Hidden_Nearby
  • Component_Sensor_Threatened
  • Component_Sensor_Timed_Nap
  • Component_Test_Action_Sequence
  • Component_Test_Inventory_Action_Reference
  • Component_Test_Local_States
  • Component_Test_Local_States_2
  • Component_Trork_Instruction_Alerted
  • Component_Trork_Instruction_Converge
  • Component_Trork_Instruction_Dropped_Meat
  • Component_Trork_Instruction_Greeting
  • Component_Trork_Instruction_Hybrid_Idle_Extra
  • Component_Trork_Instruction_Idle
  • Component_Trork_Instruction_Idle_Motion_Follow_Path
  • Component_Trork_Instruction_Idle_Motion_Wander
  • Component_Trork_Instruction_Offensive_Default
  • Component_Trork_Instruction_Panic
  • Component_Trork_Instruction_Pre_Checks
  • Component_Trork_Instruction_Reputation_Switch
  • Component_Trork_Instruction_Return_Home
  • Component_Trork_Instruction_Search
  • Component_Trork_Instruction_Shoot_Bush
  • Component_Trork_Instruction_Sleep
  • Component_Trork_Instruction_Spar
  • Component_Trork_Instruction_Warn
  • Component_Trork_Instruction_Warning_Shot
  • Component_Trork_Ranger_Instruction_Idle_Motion_Wander
  • Component_Trork_Sensor_Can_Sleep
  • Component_Trork_Sensor_Dropped_Meat
  • Cow
  • Cow_Calf
  • Cow_Undead
  • Crab
  • Crawler_Void
  • Crocodile
  • Crow
  • Deer_Doe
  • Deer_Stag
  • Dragon_Fire
  • Dragon_Frost
  • Duck
  • Dungeon_Scarak_Broodmother
  • Dungeon_Scarak_Broodmother_Young
  • Dungeon_Scarak_Defender
  • Dungeon_Scarak_Defender_Patrol
  • Dungeon_Scarak_Fighter
  • Dungeon_Scarak_Fighter_Patrol
  • Dungeon_Scarak_Louse
  • Dungeon_Scarak_Seeker
  • Dungeon_Scarak_Seeker_Patrol
  • Dungeon_Skeleton_Sand_Archer
  • Dungeon_Skeleton_Sand_Assassin
  • Dungeon_Skeleton_Sand_Mage
  • Dungeon_Skeleton_Sand_Soldier
  • Edible_Goblin_Scrapper
  • Edible_Rat
  • Eel_Moray
  • Emberwulf
  • Empty_Role
  • Eye_Void
  • Fen_Stalker
  • Feran_Burrower
  • Feran_Civilian
  • Feran_Cub
  • Feran_Longtooth
  • Feran_Sharptooth
  • Feran_Windwalker
  • Finch_Green
  • Flamingo
  • Fox
  • Frog_Blue
  • Frog_Green
  • Frog_Orange
  • Frostgill
  • Gecko
  • Ghoul
  • Goat
  • Goat_Kid
  • Goblin_Duke
  • Goblin_Duke_Phase_2
  • Goblin_Duke_Phase_3_Fast
  • Goblin_Duke_Phase_3_Slow
  • Goblin_Hermit
  • Goblin_Lobber
  • Goblin_Lobber_Patrol
  • Goblin_Miner
  • Goblin_Miner_Patrol
  • Goblin_Ogre
  • Goblin_Ogre_Tutorial
  • Goblin_Scavenger
  • Goblin_Scavenger_Battleaxe
  • Goblin_Scavenger_Sword
  • Goblin_Scrapper
  • Goblin_Scrapper_Patrol
  • Goblin_Thief
  • Goblin_Thief_Patrol
  • Golem_Crystal_Earth
  • Golem_Crystal_Flame
  • Golem_Crystal_Frost
  • Golem_Crystal_Sand
  • Golem_Crystal_Thunder
  • Golem_Firesteel
  • Golem_Guardian_Void
  • Hatworm
  • Hawk
  • Hedera
  • Horse
  • Horse_Foal
  • Horse_Skeleton
  • Horse_Skeleton_Armored
  • Hound_Bleached
  • Hyena
  • Jellyfish_Blue
  • Jellyfish_Cyan
  • Jellyfish_Green
  • Jellyfish_Man_Of_War
  • Jellyfish_Red
  • Jellyfish_Yellow
  • Klops_Gentleman
  • Klops_Merchant
  • Klops_Merchant_Patrol
  • Klops_Merchant_Wandering
  • Klops_Miner
  • Klops_Miner_Patrol
  • Kweebec_Elder
  • Kweebec_Merchant
  • Kweebec_Prisoner
  • Kweebec_Razorleaf
  • Kweebec_Razorleaf_Patrol
  • Kweebec_Rootling
  • Kweebec_Sapling
  • Kweebec_Sapling_Orange
  • Kweebec_Sapling_Pink
  • Kweebec_Seedling
  • Kweebec_Sproutling
  • Kweebec_Sproutling_Patrol
  • Larva_Silk
  • Larva_Void
  • Leopard_Snow
  • Lizard_Sand
  • Lobster
  • Meerkat
  • Minnow
  • Molerat
  • Moose_Bull
  • Moose_Cow
  • Mosshorn
  • Mosshorn_Plain
  • Mouflon
  • Mouflon_Lamb
  • Mouse
  • Outlander_Berserker
  • Outlander_Brute
  • Outlander_Cultist
  • Outlander_Hunter
  • Outlander_Marauder
  • Outlander_Peon
  • Outlander_Priest
  • Outlander_Sorcerer
  • Outlander_Stalker
  • Owl_Brown
  • Owl_Snow
  • Parrot
  • Penguin
  • Pig
  • Pig_Piglet
  • Pig_Undead
  • Pig_Wild
  • Pig_Wild_Piglet
  • Pigeon
  • Pike
  • Piranha
  • Piranha_Black
  • Pterodactyl
  • Pufferfish
  • Quest_Master
  • Rabbit
  • Ram
  • Ram_Lamb
  • Raptor_Cave
  • Rat
  • Raven
  • Rex_Cave
  • Risen_Gunner
  • Risen_Knight
  • Salmon
  • Scarak_Broodmother
  • Scarak_Defender
  • Scarak_Defender_Patrol
  • Scarak_Fighter
  • Scarak_Fighter_Patrol
  • Scarak_Fighter_Royal_Guard
  • Scarak_Louse
  • Scarak_Seeker
  • Scarak_Seeker_Patrol
  • Scorpion
  • Shadow_Knight
  • Shark_Hammerhead
  • Sheep
  • Sheep_Lamb
  • Shellfish_Lava
  • Skeleton
  • Skeleton_Archer
  • Skeleton_Archer_Patrol
  • Skeleton_Archer_Wander
  • Skeleton_Archmage
  • Skeleton_Archmage_Patrol
  • Skeleton_Archmage_Wander
  • Skeleton_Burnt_Alchemist
  • Skeleton_Burnt_Alchemist_Patrol
  • Skeleton_Burnt_Alchemist_Wander
  • Skeleton_Burnt_Archer
  • Skeleton_Burnt_Archer_Patrol
  • Skeleton_Burnt_Archer_Wander
  • Skeleton_Burnt_Gunner
  • Skeleton_Burnt_Gunner_Patrol
  • Skeleton_Burnt_Gunner_Wander
  • Skeleton_Burnt_Knight
  • Skeleton_Burnt_Knight_Patrol
  • Skeleton_Burnt_Knight_Wander
  • Skeleton_Burnt_Lancer
  • Skeleton_Burnt_Lancer_Patrol
  • Skeleton_Burnt_Lancer_Wander
  • Skeleton_Burnt_Praetorian
  • Skeleton_Burnt_Praetorian_Patrol
  • Skeleton_Burnt_Praetorian_Wander
  • Skeleton_Burnt_Soldier
  • Skeleton_Burnt_Soldier_Patrol
  • Skeleton_Burnt_Soldier_Wander
  • Skeleton_Burnt_Wizard
  • Skeleton_Burnt_Wizard_Patrol
  • Skeleton_Burnt_Wizard_Wander
  • Skeleton_Fighter
  • Skeleton_Fighter_Patrol
  • Skeleton_Fighter_Wander
  • Skeleton_Frost_Archer
  • Skeleton_Frost_Archer_Patrol
  • Skeleton_Frost_Archer_Wander
  • Skeleton_Frost_Archmage
  • Skeleton_Frost_Archmage_Patrol
  • Skeleton_Frost_Archmage_Wander
  • Skeleton_Frost_Fighter
  • Skeleton_Frost_Fighter_Patrol
  • Skeleton_Frost_Fighter_Wander
  • Skeleton_Frost_Knight
  • Skeleton_Frost_Knight_Patrol
  • Skeleton_Frost_Knight_Wander
  • Skeleton_Frost_Mage
  • Skeleton_Frost_Mage_Patrol
  • Skeleton_Frost_Mage_Wander
  • Skeleton_Frost_Ranger
  • Skeleton_Frost_Ranger_Patrol
  • Skeleton_Frost_Ranger_Wander
  • Skeleton_Frost_Scout
  • Skeleton_Frost_Scout_Patrol
  • Skeleton_Frost_Scout_Wander
  • Skeleton_Frost_Soldier
  • Skeleton_Frost_Soldier_Patrol
  • Skeleton_Frost_Soldier_Wander
  • Skeleton_Incandescent_Fighter
  • Skeleton_Incandescent_Fighter_Patrol
  • Skeleton_Incandescent_Fighter_Wander
  • Skeleton_Incandescent_Footman
  • Skeleton_Incandescent_Footman_Patrol
  • Skeleton_Incandescent_Footman_Wander
  • Skeleton_Incandescent_Head
  • Skeleton_Incandescent_Mage
  • Skeleton_Incandescent_Mage_Patrol
  • Skeleton_Incandescent_Mage_Wander
  • Skeleton_Knight
  • Skeleton_Knight_Patrol
  • Skeleton_Knight_Wander
  • Skeleton_Mage
  • Skeleton_Mage_Patrol
  • Skeleton_Mage_Wander
  • Skeleton_Pirate_Captain
  • Skeleton_Pirate_Captain_Patrol
  • Skeleton_Pirate_Captain_Wander
  • Skeleton_Pirate_Gunner
  • Skeleton_Pirate_Gunner_Patrol
  • Skeleton_Pirate_Gunner_Wander
  • Skeleton_Pirate_Striker
  • Skeleton_Pirate_Striker_Patrol
  • Skeleton_Pirate_Striker_Wander
  • Skeleton_Ranger
  • Skeleton_Ranger_Patrol
  • Skeleton_Ranger_Wander
  • Skeleton_Sand_Archer
  • Skeleton_Sand_Archer_Patrol
  • Skeleton_Sand_Archer_Wander
  • Skeleton_Sand_Archmage
  • Skeleton_Sand_Archmage_Patrol
  • Skeleton_Sand_Archmage_Wander
  • Skeleton_Sand_Assassin
  • Skeleton_Sand_Assassin_Patrol
  • Skeleton_Sand_Assassin_Wander
  • Skeleton_Sand_Guard
  • Skeleton_Sand_Guard_Patrol
  • Skeleton_Sand_Guard_Wander
  • Skeleton_Sand_Mage
  • Skeleton_Sand_Mage_Patrol
  • Skeleton_Sand_Mage_Wander
  • Skeleton_Sand_Ranger
  • Skeleton_Sand_Ranger_Patrol
  • Skeleton_Sand_Ranger_Wander
  • Skeleton_Sand_Scout
  • Skeleton_Sand_Scout_Patrol
  • Skeleton_Sand_Scout_Wander
  • Skeleton_Sand_Soldier
  • Skeleton_Sand_Soldier_Patrol
  • Skeleton_Sand_Soldier_Wander
  • Skeleton_Scout
  • Skeleton_Scout_Patrol
  • Skeleton_Scout_Wander
  • Skeleton_Soldier
  • Skeleton_Soldier_Patrol
  • Skeleton_Soldier_Wander
  • Skrill
  • Skrill_Chick
  • Slothian
  • Slug_Magma
  • Snail_Frost
  • Snail_Magma
  • Snake_Cobra
  • Snake_Marsh
  • Snake_Rattle
  • Snapdragon
  • Snapjaw
  • Spark_Living
  • Sparrow
  • Spawn_Void
  • Spectre_Void
  • Spider
  • Spider_Cave
  • Spirit_Ember
  • Spirit_Frost
  • Spirit_Root
  • Spirit_Thunder
  • Squirrel
  • Static
  • Static2
  • Static3
  • Static4
  • Tamed_Bison
  • Tamed_Bison_Calf
  • Tamed_Boar
  • Tamed_Boar_Piglet
  • Tamed_Bunny
  • Tamed_Camel
  • Tamed_Camel_Calf
  • Tamed_Chicken
  • Tamed_Chicken_Chick
  • Tamed_Chicken_Desert
  • Tamed_Chicken_Desert_Chick
  • Tamed_Cow
  • Tamed_Cow_Calf
  • Tamed_Goat
  • Tamed_Goat_Kid
  • Tamed_Horse
  • Tamed_Horse_Foal
  • Tamed_Mosshorn
  • Tamed_Mosshorn_Plain
  • Tamed_Mouflon
  • Tamed_Mouflon_Lamb
  • Tamed_Pig
  • Tamed_Pig_Piglet
  • Tamed_Pig_Wild
  • Tamed_Pig_Wild_Piglet
  • Tamed_Rabbit
  • Tamed_Ram
  • Tamed_Ram_Lamb
  • Tamed_Sheep
  • Tamed_Sheep_Lamb
  • Tamed_Skrill
  • Tamed_Skrill_Chick
  • Tamed_Turkey
  • Tamed_Turkey_Chick
  • Tamed_Warthog
  • Tamed_Warthog_Piglet
  • Tang_Blue
  • Tang_Chevron
  • Tang_Lemon_Peel
  • Tang_Sailfin
  • Template_Age_Sensor_Test
  • Template_Aggressive_Zombies
  • Template_Animal_Neutral
  • Template_Beasts_Passive_Cactee
  • Template_Beasts_Passive_Critter
  • Template_Birds_Passive
  • Template_Combat_Balancing
  • Template_Edible_Critter
  • Template_Eye
  • Template_Feran_Burrower
  • Template_Feran_Civilian
  • Template_Feran_Cub
  • Template_Feran_Sharptooth
  • Template_Feran_Windwalker
  • Template_Goblin
  • Template_Goblin_Duke_Phase_1
  • Template_Goblin_Duke_Phase_2
  • Template_Goblin_Duke_Phase_3
  • Template_Goblin_Lobber
  • Template_Goblin_Miner
  • Template_Goblin_Ogre
  • Template_Goblin_Ogre_Tutorial
  • Template_Goblin_Scavenger
  • Template_Goblin_Scrapper
  • Template_Goblin_Thief
  • Template_Instruction_Flock_Attack
  • Template_Instruction_Flock_Attack_State
  • Template_Instruction_Flock_Join
  • Template_Instruction_Flock_Motion
  • Template_Intelligent
  • Template_Kweebec_Razorleaf
  • Template_Kweebec_Sapling
  • Template_Kweebec_Youngling
  • Template_Livestock
  • Template_Placeholder
  • Template_Predator
  • Template_Scarak_Broodmother
  • Template_Scarak_Defender
  • Template_Scarak_Louse
  • Template_Scarak_Seeker
  • Template_Spirit
  • Template_Summoned_Ally
  • Template_Swimming_Aggressive
  • Template_Swimming_Passive
  • Template_Temple
  • Template_Trork_Chieftain
  • Template_Trork_Companion
  • Template_Trork_Hybrid
  • Template_Trork_Mage
  • Template_Trork_Melee
  • Template_Trork_Ranger
  • Temple_Bluebird
  • Temple_Bunny
  • Temple_Deer_Doe
  • Temple_Deer_Stag
  • Temple_Duck
  • Temple_Feran
  • Temple_Feran_Longtooth
  • Temple_Finch_Green
  • Temple_Frog_Blue
  • Temple_Frog_Green
  • Temple_Frog_Orange
  • Temple_Klops
  • Temple_Klops_Merchant
  • Temple_Kweebec
  • Temple_Kweebec_Elder
  • Temple_Kweebec_Merchant
  • Temple_Kweebec_Razorleaf
  • Temple_Kweebec_Razorleaf_Patrol
  • Temple_Kweebec_Razorleaf_Patrol1
  • Temple_Kweebec_Razorleaf_Patrol2
  • Temple_Kweebec_Razorleaf_Patrol3
  • Temple_Kweebec_Razorleaf_Patrol4
  • Temple_Kweebec_Razorleaf_Patrol5
  • Temple_Kweebec_Rootling_Static
  • Temple_Kweebec_Seedling
  • Temple_Kweebec_Seedling_Static
  • Temple_Kweebec_Static
  • Temple_Mithril_Guard
  • Temple_Owl_Brown
  • Temple_Squirrel
  • Test_Action_List
  • Test_Action_List_Component
  • Test_Action_Model_Attachment
  • Test_Action_Random
  • Test_Alarm
  • Test_Altitude_Filter
  • Test_And
  • Test_Animation
  • Test_Animation_State_Change
  • Test_ApplyForce
  • Test_Apply_EntityEffect
  • Test_Ascent_Animation
  • Test_Attack_Bow
  • Test_Attack_Flying_Ranged
  • Test_Attack_Melee
  • Test_Attack_Melee_All
  • Test_Attack_Melee_Charged
  • Test_Attack_On_Death
  • Test_Attack_Ranged
  • Test_Attack_Switch
  • Test_Attitude_Sensor
  • Test_Attitude_Sensor_Wolf
  • Test_Attributes
  • Test_Attributes_Modify
  • Test_Beacon
  • Test_Beacon_Bird
  • Test_Beacon_Player
  • Test_Beacon_Trork_Hunter
  • Test_Beacon_Trork_Leader
  • Test_Beacon_Trork_Soldier
  • Test_Beacon_Trork_Soldier_Path
  • Test_Beacon_Trork_Soldier_Wander
  • Test_Beacon_Trork_Wolf
  • Test_Beacon_Wolf
  • Test_Beacon_Wolf_Leader
  • Test_Benchmark_Sensor_80
  • Test_Bird
  • Test_Bird_Desired_Altitude_Weight
  • Test_Bird_Flee
  • Test_Bird_Land
  • Test_Bird_Land_Ray
  • Test_Bird_Land_Seeds
  • Test_Bird_Override_Altitude
  • Test_Bird_Seek
  • Test_Bird_TakeOff
  • Test_Bird_Wander
  • Test_Block_Change
  • Test_Block_Sensor
  • Test_Block_Sensor_Mobile
  • Test_Block_Sensor_Reservation
  • Test_Blocking_Animation
  • Test_Bow_Charge
  • Test_Bow_Target
  • Test_Can_Join_Flock
  • Test_Capped_Beacon
  • Test_Chained_Path
  • Test_Charge_Aiming
  • Test_Combat_Absolute_Stat
  • Test_Combat_Action_Charge
  • Test_Combat_Action_Evaluator
  • Test_Combat_Action_Evaluator_Damage
  • Test_Combat_Action_Evaluator_Movement_State
  • Test_Combat_Action_Evaluator_No_Ranged
  • Test_Combat_Balancing
  • Test_Combat_Charged_Attack
  • Test_Combat_Elite_Goblin
  • Test_Combat_Knight
  • Test_Combat_Long_Basic_Attack_Cooldown
  • Test_Combat_Mitigation
  • Test_Combat_Sensor_Charge
  • Test_Combat_Sensor_Sheep
  • Test_Combat_Target_Count
  • Test_Component_Action_List
  • Test_Component_Attack_Sequence
  • Test_Component_Instruction_Flee
  • Test_Component_Instruction_Seek
  • Test_Component_Set_State
  • Test_Computable_Component_Template
  • Test_Computable_Flee
  • Test_Computable_Null
  • Test_Computable_Seek
  • Test_Count_Sheep
  • Test_Crouch
  • Test_Culling_No_Wander
  • Test_Culling_Wander
  • Test_Deal_Friendly_Damage
  • Test_Death_Particles
  • Test_Delay
  • Test_Die
  • Test_Disabled_Combat_Collector
  • Test_DisplayName_Spam
  • Test_Dive_Flee
  • Test_Dog_Flock
  • Test_Dog_Tame
  • Test_Dragon
  • Test_Dragon_Frost
  • Test_Drop_Item
  • Test_Dummy
  • Test_Dummy_Stationary
  • Test_EntityFilter_Walk
  • Test_Entity_Damage_Event
  • Test_Entity_Effect
  • Test_Entity_Effect_Condition
  • Test_Entity_Effect_Filter
  • Test_Entity_Flock_Damage_Event
  • Test_Entity_Sensor_Crouch
  • Test_Eval_IsEmpty
  • Test_FX_Trail
  • Test_Fail_ItemInHand
  • Test_Find_Entity
  • Test_Find_Entity_Last_Seen
  • Test_Flags
  • Test_Flee
  • Test_Flock_Damage
  • Test_Flock_Mixed
  • Test_Flock_Mixed_Member
  • Test_Flock_Mixed_Member_2
  • Test_Flock_Pos
  • Test_Fly
  • Test_Fly_Flee
  • Test_Goblin_Attack
  • Test_Group_Sheep
  • Test_Group_Wolf
  • Test_Guided_Block
  • Test_Guided_Bow
  • Test_Head_Motion_Sequence
  • Test_Hotbar_SetItem
  • Test_Hotbar_Weapon_Swap
  • Test_Hover_Parrot
  • Test_Implicit_Any
  • Test_In_Water
  • Test_Inactive_Delay
  • Test_Inferred_Patrol_Path
  • Test_Inflicted_Damage
  • Test_Inside_Block_Filter
  • Test_Interaction
  • Test_InteractionVars_Template
  • Test_InteractionVars_Variant
  • Test_Interaction_Attitude
  • Test_Interaction_Complete_Bounty
  • Test_Interaction_Complete_Task
  • Test_Interaction_Component
  • Test_Interaction_Follow
  • Test_Interaction_Purchase
  • Test_Interaction_Shear
  • Test_Inventory_Actions
  • Test_Inventory_Add
  • Test_Inventory_Contents
  • Test_Inventory_Remove
  • Test_Invulnerable
  • Test_Is_Indoors_Component
  • Test_ItemInHand
  • Test_Item_Attitude
  • Test_Jumping
  • Test_Kweebec_Playing
  • Test_Light_Sensor
  • Test_Locked_Target
  • Test_Maintain_Distance
  • Test_Maintain_Distance_Melee
  • Test_Manual_Beacon
  • Test_Model_Change
  • Test_Motion_Nothing
  • Test_Movement_State_Sheep
  • Test_Multiple_Interactions
  • Test_NPCGroup_Sensor
  • Test_Notify_Action
  • Test_OffHand_Swap
  • Test_OffHand_Wielding
  • Test_Only_Basic_Attacks
  • Test_Pack_Aggressive
  • Test_Pack_Tame
  • Test_Particle_Emotions
  • Test_Path
  • Test_Path_Avoid
  • Test_Path_Distance1
  • Test_Path_Distance2
  • Test_Path_Line
  • Test_Path_Loop
  • Test_Path_View
  • Test_Patrol_Path
  • Test_Patrol_Path_Sweep
  • Test_Pet
  • Test_Pet_Lantern
  • Test_Place_Block
  • Test_Place_Blocks
  • Test_Player_Hidden_Template
  • Test_Position_Adjustment_Wrapper
  • Test_Prioritiser_Provided_Filter
  • Test_Probe
  • Test_Random_Display_Name_Sheep
  • Test_Random_Hotbar
  • Test_Random_Instruction
  • Test_Random_Sensor
  • Test_Read_Position_From_Target
  • Test_Receive_Beacon
  • Test_Reference_Instruction
  • Test_Reference_Instruction_Impl
  • Test_Reference_Instruction_Simple
  • Test_Reference_Required_Feature
  • Test_Relative_Turn_Speed
  • Test_Remove
  • Test_Sensor_Age
  • Test_Sensor_DroppedItem
  • Test_Sensor_DroppedItem_Hoover
  • Test_Sensor_Height
  • Test_Sensor_Height_Bow
  • Test_Sensor_Inventory
  • Test_Sensor_ItemInHand
  • Test_Sensor_ItemInInventory
  • Test_Sensor_Path
  • Test_Sensor_Search_Ray
  • Test_Sensor_Stat
  • Test_Separate_Head_Body_Motion
  • Test_Separation_Flee
  • Test_Separation_Flock
  • Test_Separation_Maintain
  • Test_Separation_Maintain_Melee
  • Test_Separation_Path
  • Test_Separation_Seek
  • Test_Separation_Stationary
  • Test_Separation_Wander
  • Test_Set_Stat
  • Test_Set_State_From_Component
  • Test_ShapeChange
  • Test_Sheep_Circle
  • Test_Sheep_Circle1
  • Test_Sheep_Circle2
  • Test_Sheep_Circle3
  • Test_Sheep_Flock
  • Test_Sheep_Flock2
  • Test_Sheep_Rect
  • Test_Sheep_RectAvoid
  • Test_Sheep_Slow
  • Test_Shoot_At_Block
  • Test_Shooter
  • Test_Simple_Positioning
  • Test_Soft_Leash
  • Test_Spawn
  • Test_Spawn_Action
  • Test_Species_Attitude
  • Test_Split_Entity_Sensor
  • Test_Spots_Me_Sheep
  • Test_Standing_On_Block_Sensor
  • Test_Start_Objective
  • Test_State_Evaluator
  • Test_State_Evaluator_Nearby
  • Test_State_Evaluator_Sleep
  • Test_State_Evaluator_Toggle
  • Test_State_Transitions
  • Test_Stats_Health
  • Test_Store_Read_Position
  • Test_Sub_States
  • Test_Switch
  • Test_Sword_Attack_Charge
  • Test_Tag_PlayerTestModel_G
  • Test_Tag_PlayerTestModel_V
  • Test_Tag_Sensor
  • Test_Tag_Sheep
  • Test_Take_Friendly_Damage
  • Test_Teleport
  • Test_Template_Instruction_Culling
  • Test_Template_Instruction_Switch
  • Test_Template_Sensor
  • Test_Template_Sheep
  • Test_Template_Variant
  • Test_Template_Variant_of_Variant
  • Test_Template_Wander
  • Test_Throw_NPC
  • Test_Timer
  • Test_Timer_Random
  • Test_Timer_Repeating
  • Test_TorchHolder
  • Test_Transient_Path
  • Test_TreeMode_Instruction
  • Test_Trigger_Spawners
  • Test_Unified_1
  • Test_Unified_10
  • Test_Unified_11
  • Test_Unified_2
  • Test_Unified_3
  • Test_Unified_4
  • Test_Unified_5
  • Test_Unified_6
  • Test_Unified_7
  • Test_Unified_8
  • Test_Unified_9
  • Test_Walk_Base
  • Test_Walk_Flee
  • Test_Walk_Leave
  • Test_Walk_Seek
  • Test_Walk_Stay
  • Test_Watch
  • Test_Watch_NPC
  • Test_Weapon_Attack
  • Test_Weather_Sensor
  • Test_Wolf_Pack
  • Tetrabird
  • Tiger_Sabertooth
  • Toad_Rhino
  • Toad_Rhino_Magma
  • Tortoise
  • Trillodon
  • Trilobite
  • Trilobite_Black
  • Trork_Brawler
  • Trork_Chieftain
  • Trork_Doctor_Witch
  • Trork_Guard
  • Trork_Hunter
  • Trork_Mauler
  • Trork_Sentry
  • Trork_Sentry_Patrol
  • Trork_Shaman
  • Trork_Unarmed
  • Trork_Warrior
  • Trork_Warrior_Patrol
  • Trout_Rainbow
  • Tuluk_Fisherman
  • Turkey
  • Turkey_Chick
  • Vulture
  • Wander_Circle
  • Wander_Rect
  • Wander_Simple
  • Warthog
  • Warthog_Piglet
  • Werewolf
  • Whale_Humpback
  • Wolf_Black
  • Wolf_Outlander_Priest
  • Wolf_Outlander_Sorcerer
  • Wolf_Trork_Hunter
  • Wolf_Trork_Shaman
  • Wolf_White
  • Woodpecker
  • Wraith
  • Wraith_Lantern
  • Yeti
  • Zombie
  • Zombie_Aberrant
  • Zombie_Aberrant_Big
  • Zombie_Aberrant_Small
  • Zombie_Burnt
  • Zombie_Frost
  • Zombie_Sand

Data extracted from the Hytale alpha. This site is community-maintained and not affiliated with Hypixel Studios.

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